Vector features use the OpenLayers.Geometry classes as geometry description. They have an ‘attributes’ property, which is the data object, and a ‘style’ property, the default values of which are defined in the OpenLayers.Feature.Vector.style objects.
OpenLayers. | Vector features use the OpenLayers.Geometry classes as geometry description. |
Properties | |
fid | {String} |
geometry | {OpenLayers.Geometry} |
attributes | {Object} This object holds arbitrary, serializable properties that describe the feature. |
bounds | {OpenLayers.Bounds} The box bounding that feature’s geometry, that property can be set by an OpenLayers.Format object when deserializing the feature, so in most cases it represents an information set by the server. |
state | {String} |
style | {Object} |
url | {String} If this property is set it will be taken into account by {<OpenLayers.HTTP>} when upadting or deleting the feature. |
renderIntent | {String} rendering intent currently being used |
modified | {Object} An object with the originals of the geometry and attributes of the feature, if they were changed. |
Constructor | |
OpenLayers. | Create a vector feature. |
Functions | |
destroy | nullify references to prevent circular references and memory leaks |
clone | Create a clone of this vector feature. |
onScreen | Determine whether the feature is within the map viewport. |
getVisibility | Determine whether the feature is displayed or not. |
createMarker | |
destroyMarker | |
createPopup | |
atPoint | Determins whether the feature intersects with the specified location. |
destroyPopup | |
move | Moves the feature and redraws it at its new location |
toState | Sets the new state |
Constants | |
OpenLayers. | OpenLayers features can have a number of style attributes. |
{OpenLayers.Bounds} The box bounding that feature’s geometry, that property can be set by an OpenLayers.Format object when deserializing the feature, so in most cases it represents an information set by the server.
{Object} An object with the originals of the geometry and attributes of the feature, if they were changed. Currently this property is only read by OpenLayers.Format.WFST.v1, and written by OpenLayers.Control.ModifyFeature, which sets the geometry property. Applications can set the originals of modified attributes in the attributes property. Note that applications have to check if this object and the attributes property is already created before using it. After a change made with ModifyFeature, this object could look like
{ geometry: >Object }
When an application has made changes to feature attributes, it could have set the attributes to something like this:
{ attributes: { myAttribute: "original" } }
Note that OpenLayers.Format.WFST.v1 only checks for truthy values in modified.geometry and the attribute names in modified.attributes, but it is recommended to set the original values (and not just true) as attribute value, so applications could use this information to undo changes.
Create a vector feature.
geometry | {OpenLayers.Geometry} The geometry that this feature represents. |
attributes | {Object} An optional object that will be mapped to the attributes property. |
style | {Object} An optional style object. |
clone: function ()
Create a clone of this vector feature. Does not set any non-standard properties.
{OpenLayers.Feature.Vector} An exact clone of this vector feature.
onScreen:function( boundsOnly )
Determine whether the feature is within the map viewport. This method tests for an intersection between the geometry and the viewport bounds. If a more effecient but less precise geometry bounds intersection is desired, call the method with the boundsOnly parameter true.
boundsOnly | {Boolean} Only test whether a feature’s bounds intersects the viewport bounds. Default is false. If false, the feature’s geometry must intersect the viewport for onScreen to return true. |
{Boolean} The feature is currently visible on screen (optionally based on its bounds if boundsOnly is true).
getVisibility: function()
Determine whether the feature is displayed or not. It may not displayed because:
{Boolean} The feature is currently displayed.
createMarker: function()
HACK | we need to decide if all vector features should be able to create markers |
{OpenLayers.Marker} For now just returns null
createPopup: function()
HACK | we need to decide if all vector features should be able to create popups |
{OpenLayers.Popup} For now just returns null
atPoint: function( lonlat, toleranceLon, toleranceLat )
Determins whether the feature intersects with the specified location.
lonlat | {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an object with a ‘lon’ and ‘lat’ properties. |
toleranceLon | {float} Optional tolerance in Geometric Coords |
toleranceLat | {float} Optional tolerance in Geographic Coords |
{Boolean} Whether or not the feature is at the specified location
move: function( location )
Moves the feature and redraws it at its new location
location | {OpenLayers.LonLat or OpenLayers.Pixel} the location to which to move the feature. |
OpenLayers features can have a number of style attributes. The ‘default’ style will typically be used if no other style is specified. These styles correspond for the most part, to the styling properties defined by the SVG standard. Information on fill properties: http://www.w3.org
fill | {Boolean} Set to false if no fill is desired. |
fillColor | {String} Hex fill color. Default is “#ee9900”. |
fillOpacity | {Number} Fill opacity (0-1). Default is 0.4 |
stroke | {Boolean} Set to false if no stroke is desired. |
strokeColor | {String} Hex stroke color. Default is “#ee9900”. |
strokeOpacity | {Number} Stroke opacity (0-1). Default is 1. |
strokeWidth | {Number} Pixel stroke width. Default is 1. |
strokeLinecap | {String} Stroke cap type. Default is “round”. [butt | round | square] |
strokeDashstyle | {String} Stroke dash style. Default is “solid”. [dot | dash | dashdot | longdash | longdashdot | solid] |
graphic | {Boolean} Set to false if no graphic is desired. |
pointRadius | {Number} Pixel point radius. Default is 6. |
pointerEvents | {String} Default is “visiblePainted”. |
cursor | {String} Default is “”. |
externalGraphic | {String} Url to an external graphic that will be used for rendering points. |
graphicWidth | {Number} Pixel width for sizing an external graphic. |
graphicHeight | {Number} Pixel height for sizing an external graphic. |
graphicOpacity | {Number} Opacity (0-1) for an external graphic. |
graphicXOffset | {Number} Pixel offset along the positive x axis for displacing an external graphic. |
graphicYOffset | {Number} Pixel offset along the positive y axis for displacing an external graphic. |
rotation | {Number} For point symbolizers, this is the rotation of a graphic in the clockwise direction about its center point (or any point off center as specified by graphicXOffset and graphicYOffset). |
graphicZIndex | {Number} The integer z-index value to use in rendering. |
graphicName | {String} Named graphic to use when rendering points. Supported values include “circle” (default), “square”, “star”, “x”, “cross”, “triangle”. |
graphicTitle | {String} Tooltip for an external graphic. |
backgroundGraphic | {String} Url to a graphic to be used as the background under an externalGraphic. |
backgroundGraphicZIndex | {Number} The integer z-index value to use in rendering the background graphic. |
backgroundXOffset | {Number} The x offset (in pixels) for the background graphic. |
backgroundYOffset | {Number} The y offset (in pixels) for the background graphic. |
backgroundHeight | {Number} The height of the background graphic. If not provided, the graphicHeight will be used. |
backgroundWidth | {Number} The width of the background width. If not provided, the graphicWidth will be used. |
label | {String} The text for an optional label. For browsers that use the canvas renderer, this requires either fillText or mozDrawText to be available. |
labelAlign | {String} Label alignment. This specifies the insertion point relative to the text. It is a string composed of two characters. The first character is for the horizontal alignment, the second for the vertical alignment. Valid values for horizontal alignment: “l”=left, “c”=center, “r”=right. Valid values for vertical alignment: “t”=top, “m”=middle, “b”=bottom. Example values: “lt”, “cm”, “rb”. Default is “cm”. |
labelXOffset | {Number} Pixel offset along the positive x axis for displacing the label. Not supported by the canvas renderer. |
labelYOffset | {Number} Pixel offset along the positive y axis for displacing the label. Not supported by the canvas renderer. |
labelSelect | {Boolean} If set to true, labels will be selectable using SelectFeature or similar controls. Default is false. |
labelOutlineColor | {String} The color of the label outline. Default is ‘white’. Only supported by the canvas & SVG renderers. |
labelOutlineWidth | {Number} The width of the label outline. Default is 3, set to 0 or null to disable. Only supported by the canvas & SVG renderers. |
fontColor | {String} The font color for the label, to be provided like CSS. |
fontOpacity | {Number} Opacity (0-1) for the label |
fontFamily | {String} The font family for the label, to be provided like in CSS. |
fontSize | {String} The font size for the label, to be provided like in CSS. |
fontStyle | {String} The font style for the label, to be provided like in CSS. |
fontWeight | {String} The font weight for the label, to be provided like in CSS. |
display | {String} Symbolizers will have no effect if display is set to “none”. All other values have no effect. |
nullify references to prevent circular references and memory leaks
destroy: function()
Create a clone of this vector feature.
clone: function ()
Determine whether the feature is within the map viewport.
onScreen:function( boundsOnly )
Determine whether the feature is displayed or not.
getVisibility: function()
createMarker: function()
destroyMarker: function()
createPopup: function()
Determins whether the feature intersects with the specified location.
atPoint: function( lonlat, toleranceLon, toleranceLat )
destroyPopup: function()
Moves the feature and redraws it at its new location
move: function( location )
Sets the new state
toState: function( state )