dashStyle: function( style, widthFactor )
dashStyle: function( style, widthFactor )
dashStyle: function( style )
Handle dblclick.
dblclick: function( evt )
Handle dblclick.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
Deactivates a control and it’s associated handler if any.
deactivate: function ()
Deactivate the control and all handlers.
deactivate: function()
Deactivates the control.
deactivate: function ()
Deactivates the control.
deactivate: function ()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivate this control.
deactivate: function()
Deactivates the control.
deactivate: function ()
Deactivate the control.
deactivate: function()
Deactivate the control.
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivates the control.
deactivate: function()
Turn off the handler.
deactivate: function()
deactivate: function ()
Deactivate the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function()
deactivate: function ( evt )
Deactivate the handler.
deactivate: function()
turn off the handler
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Tear down strategy with regard to reading new batches of remote data.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Writes a message to the console, including a hyperlink to the line where it was called.
debug: function()
“a”, “a/b”, “a/b/c”
decomposeNestingPath: function( nPath )
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblRightClick: function ( evt )
Creates a default OpenLayers.Icon.
OpenLayers.Marker.defaultIcon = function()
When handling the key event, we only use evt.keyCode.
defaultKeyPress: function ( evt )
defaultMouseDown: function ( evt )
defaultMouseDown: function ( evt )
defaultMouseMove: function ( evt )
defaultMouseMove: function ( evt )
defaultMouseOut: function ( evt )
defaultMouseOut: function ( evt )
defaultMouseUp: function ( evt )
defaultMouseUp: function ( evt )
User spun scroll wheel down
defaultWheelDown: function( evt )
User spun scroll wheel up
defaultWheelUp: function( evt )
OpenLayers.Util.deg = function( x )
Sets timerId to null.
delayedCall: function( evt )
Triggers pause callback.
delayedCall: function( evt )
Sets rightclickTimerId to null.
delayedRightCall: function( evt )
Construct a request deleting a removed feature.
"delete": function()
Construct a request deleting a removed feature.
"delete": function( feature, options )
Delete features from the database.
"delete": function( features, options )
Send an HTTP DELETE request.
DELETE: function( config )
Calculate destination point given start point lat/long (numeric degrees), bearing (numeric degrees) & distance (in m).
OpenLayers.Util.destinationVincenty = function( lonlat, brng, dist )
Clean up this layer.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
Destroy control.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
destroy: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy the control.
destroy: function()
Deconstruct the control
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
Clean up the control.
destroy: function()
Clean up the control.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
Clean up.
destroy: function()
destroy: function ()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Remove reference to anything added.
destroy: function()
Remove reference to child filters.
destroy: function()
Clean up.
destroy: function()
Remove ciruclar ref to layer
destroy: function()
Clean up.
destroy: function()
Destroy this geometry.
destroy: function()
Destroy this geometry.
destroy: function ()
Deconstruct the handler.
destroy: function ()
destroy: function()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function()
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function( setNewBaseLayer )
destroy: function()
Deconstruct this layer.
destroy: function()
destroy: function()
Clean up this layer.
destroy: function()
Deconstruct the layer and clear the grid.
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this map.
destroy:function()
Destroy the marker.
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
destroy: function()
Destroy projection object.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Clean up the strategy.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
Nullify references to prevent circular references and memory leaks.
destroy:function()
nullify references to prevent circular references and memory leaks
destroy: function()
Clean up.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyAllFeatures: function()
Destroy temporary geometries
destroyFeature: function( force )
Destroy the temporary geometries
destroyFeature: function( force )
Destroy temporary geometries
destroyFeature: function( force )
Erase and destroy features on the layer.
destroyFeatures: function( features, options )
Destroys marker.
destroyMarker: function()
destroyMarker: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroys the popup created via createPopup.
destroyPopup: function()
destroyPopup: function()
Remove a script node associated with a response from the document.
destroyRequest: function( script )
destroyTile: function( tile )
determineQuadrant: function( lonlat )
Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.
determineZIndex: function( node )
Prints an interactive listing of all properties of the object.
dir: function()
Prints the XML source tree of an HTML or XML element.
dirxml: function()
disableZoomBox : function()
disableZoomWheel : function()
dispatch: function( callback, request, transport )
If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.
dispatchException: function( exception )
Hide or show the icon
display: function( display )
Hide or show the Layer.
display: function( display )
Set the display on the pane
display: function( display )
Hide or show the Layer
display: function( visible )
Hide or show the Layer
display: function( display )
display: function()
Call the display method of the appropriate parent class.
display: function()
Hide or show the icon
display: function( display )
Hide or show the icon
display: function( display )
Let the user know their browser isn’t supported.
displayError: function()
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Returns the distance to the pixel point passed in as a parameter.
distanceTo:function( px )
OpenLayers.Geometry.distanceToSegment = function( point, segment )
Given two objects representing points with geographic coordinates, this calculates the distance between those points on the surface of an ellipsoid.
OpenLayers.Util.distVincenty = function( p1, p2 )
Called when the drag handler is done dragging.
doneDragging: function( pixel )
This method is called during the handling of the mouse down event.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Start drawing a new feature
down: function( evt )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
Called by the drag feature control when the feature dragging is complete.
dragComplete: function( vertex )
This private method is factorized from mouseup and touchend methods
dragend: function ( evt )
This private method is factorized from mousemove and touchmove methods
dragmove: function ( evt )
dragPanMapObject: function( dX, dY )
dragPanMapObject: function( dX, dY )
dragPanMapObject: function( dX, dY )
This private method is factorized from mousedown and touchstart methods
dragstart: function ( evt )
Called by the drag feature control with before a feature is dragged.
dragStart: function( feature, pixel )
Called by the drag feature control with each drag move of a vertex.
dragVertex: function( vertex, pixel )
Set useIFrame in the instance, and operate the image/iframe switch.
draw: function()
The draw method is called when the control is ready to be displayed on the page.
draw: function ( px )
Initialize control.
draw: function()
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
initializes the graticule layer and does the initial update
draw: function()
Create handler.
draw: function()
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function()
draw: function()
{DOMElement}
draw: function()
draw: function()
draw: function()
Called when the control is added to the map.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Render the control in the browser.
draw: function()
{DOMElement}
draw: function()
draw: function( px )
draw: function( px )
{DOMElement}
draw: function()
{DOMElement}
draw: function()
{DOMElement}
draw: function()
draw: function()
{DOMElement} A reference to the DOMElement containing the zoom links.
draw: function()
draw: function()
Move the div to the given pixel.
draw: function( px )
Calls draw on the icon, and returns that output.
draw: function( px )
draw: function( px, sz )
Constructs the elements that make up the popup.
draw: function( px )
draw: function( px )
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function( deferred )
Check that a tile should be drawn, and draw it.
draw: function()
Check that a tile should be drawn, and draw it.
draw: function()
Check that a tile should be drawn, and load features for it.
draw:function()
Virtual function for drawing Circle Geometry.
drawCircle: function( node, geometry )
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius )
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius )
Render a circle.
drawCircle: function( node, geometry, radius )
Called to draw External graphics.
drawExternalGraphic: function( geometry, style, featureId )
drawFeature: function( geometry )
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Draw (or redraw) a feature on the layer.
drawFeature: function( feature, style )
Draw the feature.
drawFeature: function( feature, style )
Draw the feature.
drawFeature: function( feature, style )
Draw the feature.
drawFeature: function( feature, style )
Draw a geometry.
drawGeometry: function( geometry, style, featureId )
Used when looping (in redraw) over the features; draws the canvas.
drawGeometry: function( geometry, style, featureId )
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometry: function( geometry, style, featureId )
Given a node, draw a geometry on the specified layer.
drawGeometryNode: function( node, geometry, style )
Draws the handles to match the box.
drawHandles: function()
This method is only called by the renderer itself.
drawLinearRing: function( geometry, style, featureId )
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry )
Render a linearring
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( geometry, style, featureId )
Virtual function for drawing LineString Geometry.
drawLineString: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( node, geometry )
This method is only called by the renderer itself.
drawLineString: function( node, geometry )
Render a linestring.
drawLineString: function( node, geometry )
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker )
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker )
Called to draw Well Known Graphic Symbol Name.
drawNamedSymbol: function( geometry, style, featureId )
This method is only called by the renderer itself.
drawPoint: function( geometry, style, featureId )
Virtual function for drawing Point Geometry.
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPoint: function( node, geometry )
Render a point
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( geometry, style, featureId )
Virtual function for drawing Polygon Geometry.
drawPolygon: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( node, geometry )
Render a polygon
drawPolygon: function( node, geometry )
Virtual function for drawing Rectangle Geometry.
drawRectangle: function( node, geometry )
This method is only called by the renderer itself.
drawRectangle: function( node, geometry )
This method is only called by the renderer itself.
drawRectangle: function( node, geometry )
Render a rectangle
drawRectangle: function( node, geometry )
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( location, style )
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( featureId, style, location )
Function for drawing text labels.
drawText: function( featureId, style, location )
This method is only called by the renderer itself.
drawText: function( featureId, style, location )
Draws the first tile from the tileQueue, and unqueues that tile
drawTileFromQueue: function()